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John Marston can choose to attack the fort, but it can be potentially dangerous as two stationary Gatling guns are positioned at the south end of the fort, though these can be flanked with no danger at all from an attack through the open gate to the south.įort Mercer is an important storyline location for the New Austin chapter of the game as it is the stronghold of Bill Williamson and his gang. In 1907, the fort is occupied by a large force of Del Lobos. Following the mission, Fort Mercer becomes a hideout for the Del Lobo Gang that the player can clear. Marshals, and the protagonist's posse, who wipe out the gang. In the mission "Kill Them, Each and Every One", the fort is besieged by the local authorities, several U.S. In the year 1898, the fort is occupied by Teddy Brown's boys, who use it as their main hideout during their crime spree in New Austin. Jake speculates that the soldiers who previously occupied it eventually abandoned it because they moved up north to fight Native Americans or quit to become prospectors. Alternatively, the road east from Plainview and then north up into Río Bravo approaches the fort from the south.įort Mercer might have been a fort used during the Mexican-American War as it is near the border with Mexico. Two sets of large wooden gates lead into the fort - in some game modes these are open or can be opened by the player, while in others they are locked shut.įort Mercer is due south of the old railroad halt of Mercer Station, up on the central plateau of Río Bravo. Fort Mercer is a sprawling collection of military buildings surrounded by a high, khaki and broken down perimeter wall.
